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Took me a bit to realize that the goal was to paint the level, I started out just killing enemies. I agree with Miguel, I feel like there should be a slight invulnerability period when you get hit (and maybe have less health to compensate). I like the "paint the level" mechanic, and it got pretty difficult once the enemies started spawning in droves.

Nice input thanks, I like the idea of putting an invulnerability phase or even a knock away the player to spread out the damage more to be a little less trample than need be, and maybe splash some more information about objectives on the Get Ready screen.

I really like the music, and sound. Graphics are good, and so is the animation. The only issue is when you collide with the enemy it drains all my life quite fast. Overall good game. Add this to the Weekly game jam if you haven't already. 

Thanks for the feedback and glad you enjoyed it, yes it is very challenging but I could add more health in the future tweaks.  I've just added it now to Weekly GameJam.